What Is Ammunition?

December 14, 2021 0 By admin

Fuel rod gun – 5/15: The fuel rod gun is the covenant rocket launcher. It deals much less damage and less splash damage than the UNSC or Promethean rocket launchers, but it makes up for this with a dramatically higher fire rate and magazine size. The fuel rods travel much slower than the UNSC rockets or incinerator cannon rockets, so they are much easier to dodge or jump over. Whenever you can, use the fuel rod gun against knights or hunters. Be sure that you get close to your target and/or fire at its feet so that it cannot dodge your fire. Because the fuel rod gun is weaker than the other rocket launchers, it will take 3 – 6 shots to kill 7.62×39 ammo knights or hunters on legendary. I do not suggest that you use fuel rod guns to fight elites because the plasma pistol and headshot combination is faster, safer, and more reliable.

When fighting enemies with fuel rod guns, it is vital that you fight them from a distance so that you have the most time to dodge their fire. When fighting grunt heavies, simply pick them off from a distance with a single headshot. Fighting elites wielding fuel rod guns is much more difficult. Wait in cover with your plasma pistol ready a little ways away from the elite. When he is just at the edge of your plasma pistol’s range, charge up a shot from cover, then step out of cover to fire your EMP blast. The blast will remove the elite’s shields and cause him to flinch, providing you with a split second to kill him with a headshot before he begins to attack. If the elite returns fire, either take cover or jump around while moving perpendicular to him to avoid his shots.

Gravity hammer – plasma/5% per swing: The gravity hammer is a melee weapon similar to the energy sword. Instead of slicing enemies, the gravity hammer creates an explosion with every swing. This explosion has a very small blast radius, so you need to be at nearly point blank range to deal any damage. The gravity hammer deals just as much damage as the energy sword, but it does not allow you to lunge, making it an inferior weapon. I do not suggest using the gravity hammer because it forces you to charge the enemies, which is very dangerous.

Needler – 22/44: The needler is a fast firing machine pistol commonly used by light infantry. The needles it fires deal very little damage on their own, but if a target is hit with around 10 needles, they detonate in a super-combine explosion. This explosion deals enough damage to kill most infantry, and two explosions will kill any infantry except hunters. Although needles travel slowly, they home on infantry targets, so the needler is a very easy weapon to use at close range. If you have access to a needler when fighting promethean knights, I highly suggest that you use it. If you hit a knight with just under a magazine of ammo, it will cause two super-combine explosions, killing the knight. This is much faster and easier than using other assault weapons like the suppressor or assault rifle. I do not suggest that you use the needler to kill covenant infantry because it is much faster, easier, and safer to kill them with headshots.

When fighting enemies with needlers, it is vital that you avoid their fire because a single super-combine explosion will kill you. If more than a few needles start hitting you, immediately take cover and wait for them to dissolve, even if your shields are high. You will mostly see needlers in the hands of grunts and jackals, so it is easy to kill them from a distance with a headshot weapon. Try to engage them from as far away as possible so that you will have more time to get into cover after you see them fire. If you are far enough away, they will be unable to hit you at all.

Plasma pistol – plasma/2% per shot: The plasma pistol is a specialized pistol use used by many covenant light infantry. While it deals practically no health damage, the plasma pistol deals high damage against shields. If you hold down the trigger, you can charge up an EMP blast capable of stunning vehicles and instantly removing an enemy’s shields. If your reticule is red when your fire the blast, it will home onto the target. The plasma pistol is great for fighting elites or knights because you can remove their shields with a single EMP blast. This allows you to then finish them with a single headshot from a headshot weapon. If you hit a vehicle with an overcharged blast, it temporarily stuns the vehicle, removing its ability to shoot or move for roughly 3 seconds. This allows you to hijack the vehicle safely. Because of its many abilities, I suggest that you use the plasma pistol as your secondary weapon whenever fighting covenant forces.

While enemies with plasma pistols will rarely kill you, they can easily remove your shields, leaving you vulnerable to other enemies. If you see an enemy overcharging their plasma pistol, kill them quickly before they fire at you. Only grunts and jackals wield plasma pistols, so you can stay out of their range and pick them off from a distance with a headshot weapon. If you are in a vehicle, immediately kill any enemies overcharging a plasma pistol before they can stun you.

Storm Rifle – plasma/0.5% per shot: The Storm rifle is the only covenant assault rifle. It is very similar to the plasma rifle and the plasma repeater from Halo Reach. The storm rifle is a very accurate assault rifle but it has very high recoil. If you hold down the trigger, it becomes very inaccurate after the 3rd or 4th shot. Fire in short, controlled bursts to overcome the recoil. I do not suggest that you use the storm rifle when fighting the covenant, and when fighting Promethean knights, I suggest you use the suppressor instead because it is more available and deals higher damage per second.

The storm rifle is the most common weapon used among the elites, especially the lower ranking ones. When the elites use the storm rifle, it has a lot less recoil than when you use it, so they can hit you from much farther away. Engage elites one at a time from cover, using a combination of an overcharged plasma pistol to remove their shields and a headshot to kill them.

Binary rifle – 2/6: The binary rifle is the most powerful sniper rifle in Halo 4. It is just as accurate and has the same 5 – 10x scope as the UNSC sniper rifle, but it deals much more damage. Prometheans can kill you with a single body shot from the binary rifle, and you can kill any rank of knight with only two binary rifle headshots. Therefore, the binary rifle is a great weapon for killing knights because it allows you to quickly kill them from a safe distance. Try to snipe knights from as far away as possible so that they cannot return fire while you snipe them. Be sure to pause between each shot to take time to re-aim; the binary rifle has very high recoil. If you are unable to get two headshots, two body shots will remove a knight’s shields, allowing you to kill him with a headshot from a headshot weapon.

You must be very careful when engaging enemies with binary rifles. Both crawler snipers and knights wield binary rifles. When either of these enemies are about to fire, a red halo appears over their head, providing you with a warning. As soon as you see this, immediately take cover and wait for the enemy to shoot. When fighting crawler snipers, simply kill them with a headshot when they are not about to shoot (when they do not have a red halo over their head). Fighting knight snipers is much harder. If you have a binary rifle, kill them from a distance with two headshots right after they fire, before they have time to fire another shot. However, if you have any other weapon, you will need to fight them up close. Move between pieces of cover to approach the knight until you come within a few meters of the knight. Engage the knight with an assault weapon while staying at nearly point blank range. If you stay close and jump around a lot, the knight will be unable to hit you.

Boltshot- 10/30: The boltshot is the Promethean pistol. Depending on how long you hold the trigger, you can use the boltshot as a headshot weapon or a shotgun. If you pull the trigger quickly, it fires a single headshot bolt. While you can fire these bolts at a fast rate, they travel slowly and are very inaccurate, so the boltshot is a very poor headshot weapon. In every situation throughout the campaign, you will have access to at least one other headshot weapon, so use the other option instead. If you hold down the trigger, you can charge up the boltshot so that it fires a shotgun blast. This blast deals less damage than the shotgun or scattershot, so it is absolutely useless on legendary.